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There is no 16-Clue Sudoku

A recent paper by Gary McGuire, Bastian Tugemann, Gilles Civario "There is no 16-Clue Sudoku: Solving the Sudoku Minimum Number of Clues Problem" (PDF) shows a new and interesting approach to the problem of the minimum numbers of clues to a normal Sudoku. This has been highlighted in a number of news outlets and scientifc journals (eg Nature). (Note: Nature's article tries to reproduce the 17 Clue example from the paper but they get the 43 in the wrong place, giving an invalid puzzle with 9734 solutions. The Sudoku in the paper is correct).

It has been conjectured for some time that 17 clues is the minimum number of necessary clues to make a single solution Sudoku puzzle. There are about 50,000 such puzzles collected from various sources out and about on the Internet. One such set I use for calibrating and testing.

'Proof' though needs to be qualified. This is not a mathematical proof as such but a brute force computer search through the number space within the Sudoku set, and the author admits that a mathematical proof is still be discovered. What is interesting about the paper is the algorithm to search the space. To search through all possible combinations would take an impractical amount of time. The author identifies the Unavoidable Sets as the key to reducing the search space. These are sets of four cells which potentially could be interchanged to make two solutions - and therefore, minimally, one of those cells must be a clue.

Even with this insight, it is still a challenging algorithm to run. First you must obtain (or generate) all possible unique filled-in Sudoku boards, of which there are 5,472,730,538. The algorithm must also take into account higher order Avoidable Sets (with nine numbers instead of 4). So it is understandable that the computing time was still considerable.

Nevertheless, to get a result in a practical time is an achievement. I have been running some tests on my Solution Count program which shows how the time to check a puzzle using a brute force method becomes exponential with the reduction in the number of clues. Anyone familiar with the solver will know this feature. 17 clue puzzles take on average 6 seconds - although the exact orientation and placement of numbers can make this vary from 0.5 seconds to 30 seconds. Given 22 clues the average time is 0.037 seconds and becomes millisecond or less with 25 clues or more. So a practical search of this space without using a trick like Avoidable Sets is impossible.


Some comments on the Nature page (comments down at the time of writing) assert that the number of clues determines the grade. This is not true - if you using logical strategies for grades as I do. It is possible to have very easy 17 clue puzzles and 'extreme' 30 clue ones. The only effect of clue density it to increase the number of operations required to solve (which is one mildly additive heuristic in my grading).

Overall, an exciting paper.

Andrew Stuart

[EDIT: To quote an answer on StackOverflow "As of today [2018], 49,157 17-clue non equivalent puzzles have been found. Studies are in progress to list all of them" and in 2021 an additional one has been found. This is more complicated than it sounds as the bigger problem is filtering "non equivalent" puzzles.



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Article created on 9-January-2012. Views: 92093
This page was last modified on 12-February-2012.
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