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Welcome to this new Killer Solver
I have been solving and making Killer Sudoku puzzles since 2005 and although my Sudoku solver has been
part of this site since those early days I have not attempted a public solver until now. The main reason
I have shied away from attempting it was the complexity of the puzzle in terms of the user interface. However,
I hope I have now come up with a satisfactory solution. The independent 'Designer' handles the entering of the
clues and cages. Keeping this separate and being able to (loosely) validate the entry should allow puzzle solvers
a fairly quick way of setting up the puzzle for solving. I hope you agree and I'd love to hear your
feedback.
You should also be aware of the Killer Cage Convention.
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New in version 1.91 (October 16th 2012)
Re-wrote the Innies/Outies algorithm to look for innies with more than one cell covering
several sticking-out cages. Re-ordered the strategies to balance them against new calibrations.
Added Cage Comparison to the
killer strategies.
New in version 1.74 (June 21st 2011)
I sped up the "Take Step" process by skipping failed strategies and going straight to the first successful one.
This applies to the basic strategies which are client-side. If you get "script taking too long" messages from
your browser, let me know. It's a bit risky for slower machines and I'd like to find out if this works for
everyone.
New in version 1.67 (January 24th 2011)
Added an Email button to ease transfering a Killer definition and loading it into the solver.
New: Version 1.02 (June 13th 2009)
Killer Sudoku Solver released
Still to do:
- Some kind of emailing and importing using only a single string. Unfortunately the information
required to transport a Killer using a web address is a little too large. The puzzle requires the clues, the
cages and the state of the board during play. So I haven't thought of an easy method to provide those features.
- I will be adding a Solution Count soon.
- Much of the Killer strategy text that is displayed in the result panel is a little too obscure.
I will be making more friendly versions in the next upgrade.
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