All the digits 1 to 6 must appear in every row and column.
In each coloured block (or 'cage'), the target number
in the small board above is calculated from the
digits in all the cells in the block, using the operation
Welcome to this KenKen® Solver
This is a Beta demonstration version exclusively for www.KenKen.com
Quick help: Using this Solver
You can pick examples from the list above. Click on
Take Step to step through the solution.
Unknown squares are filled with 'candidates' - possible solutions.
Any cells that are reduced to one possible candidate are solved.
You can enter a new KenKen puzzle using the new 'designer' - click on
"Enter new KenKen". Once you fill in the clues and set up the cages
correctly it can be solved.
Unlike the other solvers you can only edit the main board
when solving. The small board only displays the clues.
New: Version 2.06 (Nov 23th 2011)
Added a check for trivial dog legs, for example the 3-cage 96x: Click here.
New: Version 2.05 (Oct 13th 2011)
Partial implementation of a new cage vs cage strategy.
New: Version 2.02 (May 26th 2011)
Added the 'Solve Order' grid. This is experimental.
It is generated from the Grader button
New: Version 2.01 (March 25th 2011)
Updated with all the new Sudoku and Killers (that apply), removed some depeciated ones and one strategy which was not applicable.
New: Version 1.03 (October 23rd 2009)
The examples in the selection list now come from the 6x6 player at www.kenken.com. They will be the most recent 20 up to yesterday.
New: Version 1.02 (Beta) (June 28th 2009)
KenKen Solver released