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## The Relative Incidence of Sudoku StrategiesFrom sudokuwiki.org, the puzzle solver's site |

This article has been updated December 2013 and replaces the statistics done in Dec 2009 and March 2012 (you can compare the previous data on that page).

A recent question from a reader prompted me to run off some statistics which I think are interesting and worth exploring.

Comment:**There is something I am curious about that I really hope you can answer, although it's quite subjective and I suppose the answer will be a ballpark figure but I was hoping a Sudoku expert such as yourself could take your best educated guess at.**

If I know all of your basic, tough, and diabolical strategies, but don't go as far as any of your evil strategies that you list, what percentage of Sudoku puzzles (in your opinion) do you think I could solve-80% of all puzzles that I would try? 85%? 90%? 95%? 99%?

What would you guess if you had to estimate? I know it's hard since there are literally trillions of puzzles, but easy, medium, tough, and many diabolical puzzles I can already solve with these current strategies, excluding your evil ones. Do you think the percentage of puzzles where you HAVE to use one or more evil strategies in order to solve the puzzle is a small percentage, perhaps 1%? 2%? 5%? 10%?

Just curious what your opinion is.

A recent question from a reader prompted me to run off some statistics which I think are interesting and worth exploring.

Comment:

If I know all of your basic, tough, and diabolical strategies, but don't go as far as any of your evil strategies that you list, what percentage of Sudoku puzzles (in your opinion) do you think I could solve-80% of all puzzles that I would try? 85%? 90%? 95%? 99%?

What would you guess if you had to estimate? I know it's hard since there are literally trillions of puzzles, but easy, medium, tough, and many diabolical puzzles I can already solve with these current strategies, excluding your evil ones. Do you think the percentage of puzzles where you HAVE to use one or more evil strategies in order to solve the puzzle is a small percentage, perhaps 1%? 2%? 5%? 10%?

Just curious what your opinion is.

There is a lot to grading and scoring a Sudoku puzzle. I've put some thoughts about this into

http://www.scanraid.com/Sudoku_Creation_and_Grading.pdf. There is not a one to one correspondence between the published grade (or the grade on my solver) and the list of strategies and many factors contribute to the grade. My strategy list is partially subjective in that I choose to label certain strategies as 'tough' for ease of explanation and to show what I consider the best order in which to attack a puzzle. It is an attempt at a 'minimum path'.

It should also be noted that because I don't use strategy X to solve a puzzle in the solver, it does not follow that strategy X could not be used. There are often many ways to solve the same puzzle.

However it is still an interesting question what proportion of all puzzles require at least one strategy in each grade group. I've run a count on a 120,000 puzzles I created searching for unsolvables (December 2013). These were produced randomly and I did not know the grade until after I created them. The sample is therefore fair. The results are:

This confirms my view that the vast majority of puzzles are uninteresting. In order to produce a 100 puzzles of all grades I need to over produce many puzzles since the incidence of higher grade puzzles is low. Note that the 10% of 'moderate' only puzzles does not mean they are rare. Any hard puzzle will require many more incidences of moderate strategies to complete in addition to the hard ones.

http://www.scanraid.com/Sudoku_Creation_and_Grading.pdf. There is not a one to one correspondence between the published grade (or the grade on my solver) and the list of strategies and many factors contribute to the grade. My strategy list is partially subjective in that I choose to label certain strategies as 'tough' for ease of explanation and to show what I consider the best order in which to attack a puzzle. It is an attempt at a 'minimum path'.

It should also be noted that because I don't use strategy X to solve a puzzle in the solver, it does not follow that strategy X could not be used. There are often many ways to solve the same puzzle.

However it is still an interesting question what proportion of all puzzles require at least one strategy in each grade group. I've run a count on a 120,000 puzzles I created searching for unsolvables (December 2013). These were produced randomly and I did not know the grade until after I created them. The sample is therefore fair. The results are:

- 54.2% required only trivial strategies, that is only naked and hidden singles.
- 15.6% required the use of Naked Pairs and Hidden Pairs.
- 6.6% required the above and diabolical strategies
- 3.3% required the above and extreme strategies
- 10 out of 120,000 could not be solved using my list of logical strategies

This confirms my view that the vast majority of puzzles are uninteresting. In order to produce a 100 puzzles of all grades I need to over produce many puzzles since the incidence of higher grade puzzles is low. Note that the 10% of 'moderate' only puzzles does not mean they are rare. Any hard puzzle will require many more incidences of moderate strategies to complete in addition to the hard ones.

It follows that I can produce a list of all the Sudoku strategies and a count of their occurrences in solving the stock. Where different types or rules are available I've also added those as seperate figures.

*Note: The strategy count (larger white numbers) counts puzzles where the strategy is used, not how many times.

The bluish smaller numbers for DO count the number of times the sub-strategy is used.

*Note: The strategy count (larger white numbers) counts puzzles where the strategy is used, not how many times.

The bluish smaller numbers for DO count the number of times the sub-strategy is used.

STRATEGY | Count | % | |||

Naked Singles | 120000 | 54.23% | |||

Hidden Singles | 111771 | 50.51% | |||

Naked Pair | 31077 | 14.04% | |||

Naked Triple | 15412 | 6.97% | |||

Hidden Pair | 6335 | 2.86% | |||

Hidden Triple | 1240 | 0.56% | |||

Naked Quad | 158 | 0.07% | |||

Hidden Quad | 12 | 0.01% | |||

Tough Strategies | |||||

Pointing Pairs | 22093 | 9.98% | |||

Line/Box Reduction | 10969 | 4.96% | |||

X-Wing | 5708 | 2.58% | |||

Simple Colouring | 12518 | 5.66% | |||

Rule 2 | 4219 | 23.95% | |||

Rule 4 | 612 | 3.47% | |||

Rule 5 | 12786 | 72.58% | |||

Y-Wing | 10363 | 4.68% | |||

XYZ Wing | 4143 | 1.87% | |||

Sword-Fish | 835 | 0.38% | |||

X-Cycle | 6965 | 3.15% | |||

XY-Chain | 12058 | 5.45% | |||

Diabolical Strategies | |||||

3D Medusa | 3927 | 1.77% | |||

Rule 1 | 369 | 6.53% | |||

Rule 2 | 164 | 2.90% | |||

Rule 3 | 514 | 9.10% | |||

Rule 4 | 443 | 7.84% | |||

Rule 5 | 1037 | 18.36% | |||

Rule 6 | 2838 | 50.25% | |||

Rule 7 | 283 | 5.01% | |||

Jelly-Fish | 8 | 0.00% | |||

Avoidable Rectangle | 15 | 0.01% | |||

Unique Rectangle | 1211 | 0.55% | |||

Type 1 | 474 | 37.21% | |||

Type 2 | 105 | 8.24% | |||

Type 2b | 31 | 2.43% | |||

Type 3 | 15 | 1.18% | |||

Type 3b | 81 | 6.36% | |||

Type 4 | 409 | 32.10% | |||

Type 4b | 159 | 12.48% | |||

Extended Unique Rectangle | 29 | 0.01% | |||

Hidden Unique Rectangle | 2894 | 1.31% | |||

Type 1 | 2126 | 56.68% | |||

Type 2 | 954 | 25.43% | |||

Type 2b | 671 | 17.89% | |||

WXYZ Wing | 1448 | 0.65% | |||

Aligned Pair Exclusion | 2571 | 1.16% | |||

Extreme Strategies | |||||

Grouped X-Cycle | 1957 | 0.88% | |||

Strong Links | 2659 | 17.21% | |||

Weak Links | 11988 | 77.58% | |||

Off-chain | 805 | 5.21% | |||

Empty Rectangle | 46 | 0.02% | |||

Finned X-Wing | 0 | 0.00% | |||

Finned Sword-Fish | 368 | 0.17% | |||

Franken Sword-Fish | 1 | 0.00% | |||

Alternating Inference Chain | 4441 | 2.01% | |||

Strong Links | 9131 | 41.18% | |||

Weak Links | 9532 | 42.99% | |||

Off-chain | 3510 | 15.83% | |||

Sue-de-Coq | 18 | 0.01% | |||

Digit Forcing Chain | 620 | 0.28% | |||

Nishio Forcing Chain | 129 | 0.06% | |||

Cell Forcing Chain | 610 | 0.28% | |||

Unit Forcing Chain | 178 | 0.08% | |||

Almost Locked Set | 7 | 0.00% | |||

Death Blossom | 1 | 0.00% | |||

Pattern Overlay | 15 | 0.01% | |||

Quad Forcing Chain | 46 | 0.02% | |||

Bowman Bingo | 46 | 0.02% |

So if you were wondering, as I was, how useful certain strategies are, this data is interesting. The only other caveat I'd add is that some strategies are sub-sets of others, or can be expressed in terms of another strategy. For example, Remote Pairs are a special case of XY-Chains which is a sub-set of AICs. It is useful for the solver to split these out but when making and grading I don't do so. So there is some overlap.

The answer to the reader's original question - the incidence of 'evil' strategies, is I'd say, about 5%.

Andrew Stuart

The answer to the reader's original question - the incidence of 'evil' strategies, is I'd say, about 5%.

Andrew Stuart