Solver App for Android
Sudoku Solver
for Android
Updated 14 June 2025
Read the update
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6x6 Sudoku Solver
Solve Path now excludes unchecked strategies

   
Candidates can be Edited Highlighted Chained Coloured,  Shown
Enter clues or solutions
Check for solved cells   
Show Possibles  
 1: Hidden Singles  
 2: Naked Pairs/Triples  
 3: Hidden Pairs/Triples 
 4: Naked/Hidden Quads 
 5: Pointing Pairs  
 6: Box/Line Reduction  
Tough Strategies
  7: BUG  
  8: X-Wing  
  9: Unique Rectangles 1  
10: Chute Remote Pairs  
11: Simple Colouring  
12: Y-Wing  
13: Rectangle Elimination  
14: Swordfish  
15: XYZ Wing  
Diabolical Strategies
16: X-Cycles  
17: XY-Chain  
18: 3D Medusa  
19: Unique Rectangles 2+  
20: Extended Unique Rect.  
21: Hidden Unique Rect's  
22: WXYZ Wing  
23: Aligned Pair Exclusion  
Extreme Strategies
24: Grouped X-Cycles  
25: Altern. Inference Chains 
26: Digit Forcing Chains  
27: Nishio Forcing Chains 
28: Cell Forcing Chains  
29: Unit Forcing Chains  
30: Almost Locked Sets  
31: Death Blossom  
32: Pattern Overlay Method  
33: Quad Forcing Chains  
"Trial and Error"
34: Bowman's Bingo 
URs in Chain Links

Errors? [CRTL]+[F5] to clear and download the latest script files
Auto Clear
Clues+Solved: 0/36



Key
Show bi-value cells
Show Strong (bi-location) links in
Boxes Rows Columns

Grading/Rating bands for these puzzles are not final

Help on String Definitions used in this solver for transporting puzzles
Now updated and expanded!
Regards Auto Clear. There is some confusion about when manual edits are permitted and when they are overridden by "auto clear". In this version
1) I've removed the candidate reset after editing a small board number and just run Auto Clear.
2) I've put back the Auto Clear on setting a solution in the big board, but with no reset.
3) If Auto Clear is checked (ie going from unchecked to checked) it does a reset + clear. Manual edits will be overwritten as per the hover advise.
Send me an email if you have suggestions that could make the experience slicker
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Version 2.43.2

Coordinate system: Letter/Number rYcX

See the Strategy Home Page for strategy guides

Welcome to my 6x6 Sudoku page

All feedback, comments, arguments, bug reports and strategy ideas are welcome. There is a FEEDBACK form with a column displaying comments and questions. Many thanks to all the people who have done so and helped improve this solver.



Original version 1.01 12th Oct 2025 - Full version history here




Many people have written to me to comment about multiple solutions for a given Sudoku. There are no logical tricks the solver can use to detect this other than to not complete correctly. The only way to check this is to perform a brute force analysis which tests every possible legal placement of a number. Computers are good at this and that's what the Solution Count button is for. Try this on any Sudoku to check whether if it is sane or not.

Strategy Overview

> The first six tests are the simplest and are required for any sudoku. After that you are allowed to choose which strategies the solver will use. Tick and untick the check boxes.

> The order of these advanced strategies - and my inclusion of them in categories 'tough', 'diabolical' and 'extreme' are my personal choice after close study and are roughly in order of complexity. While the logic is different for each, you should be aware that there is considerable overlap in their power to solve in certain situations. For example, X-Cycles are a subset of Alternating Inference Chains. If you turn off X-Cycles the same elimination might turn up under AICs. Since March 2010 I have reworked most chaining strategies to find the best and shortest chains - not necessarily the first one it happens to find. More about what is 'best' will be posted as a document.

> All strategies in the list have links to documentation, but it's worth describing what the first tests do:

  • Show Possibles (Naked Singles): For each unknown square we eliminate all possibles where those numbers are known in each row, column and box. This may reveal a single candidate, in which case we have a solution for that cell.
  • Hidden Singles: If a candidate occurs once only in a row or column or box we can make it the solution to the cell.
  • Test 2: In this test we check for 'naked' Pairs and Triples. For example, if we have two pairs, eg 3-4 and 3-4 in the same row, column or box, then both 3 and 4 must occupy those squares (in what ever order). 3 and 4 can then be eliminated from the rest of the row, column or box.
  • Test 3: This test is for Hidden Pairs, Hidden Triples
  • Test 4: Naked and Hidden Quads - much rarer but simply extends Pairs and Triples.
  • Test 5: See Pointing Pairs and Triples for a full explanation. This test helps us eliminate numbers in rows and columns outside the box.
  • Test 6: Box/Line Reduction. We check the box against the rows and columns that intersect it for each number.
If this solver comes up with an error or it can't be solved, first use the Solution Count button to prove it has only one solution. This uses a fast brute-force algorithm to check for all possible solutions. If it's valid, please use the "Email This Board" button to send it to andrew@str8ts.com. I'd be very interested to study examples that can't be solved on this page.

All Solutions to a 6x6 Sudoku
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By Andrew Stuart, Rui Gonçalves
Attempting to minimise the number of clues...
Logo Warning: This may run for a long time depending on the puzzle and appear to hang.
Cancel if excessive.
Removed: Recursed Still Going! Finished!

Email your puzzle to a friend
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Copy and paste the contents of the green box into your email program and send it off.
The links contain the puzzle which will load when your friend visits the Sudoku Solver.

Import a 6x6 Sudoku puzzle
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Paste in 36 numbers. Zeroes can be dots or other punctuation.
This importer can handle noisy formats like grids with lines and dots.
As long as there are 36 separated numbers.
Any number greater than 6 will be treated as a set of candidates.