Sudoku Solver |
Solve Path now excludes unchecked strategies ↓
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Enter clues or solutions |
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Help on String Definitions used in this solver for transporting puzzles
Quick help: Using this Solver
Use the "Import a Sudoku" button or type in a Sudoku puzzle in the small board.
You can also pick examples from the list above. Click on Take Step to step through the solution. Unknown squares are filled with 'candidates' - possible solutions. Any cells that are reduced to one possible candidate are solved. You can use the << button to step back one go. Toggling between Take Step and << helps you see the changes. Pressing "Enter" on the keyboard after clicking on Take Step is a quick way to activate "Take Step". Details of any solutions will be written out in the text box below the big board. Strategies are ordered by complexity. Editing candidates will conflict with Take Step. Untick 'Auto clear' to stop the board being re-assessed each step. If you want to try and solve a puzzle yourself - best to export to the player. Use [>Player] |
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Version 2.27.4
See Strategy Overview documentation Coordinate system: Letter/Number rYcX
New: Candidate and cell colouring
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Welcome to my Sudoku pageSince I first studied Sudoku in May 2005 I think I've finally got a handle on this puzzle. My original intention was to prove to myself that a small number of simple strategies existed that could solve every sudoku. How wrong I was. Sudoku has enormous depth and while this solver has grown up enough to crack 99.9% of puzzles there are many weird and wonderful examples that defeat it. The main reason to keep this solver in development is to analyse these difficult ones. To that end I've added new graphical tools and features which I hope you'll enjoy. I am continuing to document the various strategies that I and many other people have invented. These are available here. I've tried to give credit where credit is due. Please update me if I have missed anyone or need to make a correction. I am now working independently on puzzle creation, especially at www.str8ts.com. All feedback, comments, arguments, bug reports and strategy ideas are welcome. There is a FEEDBACK form with a column displaying comments and questions. Many thanks to all the people who have done so and helped improve this solver. Original version 1.01 28th May 2005 - Full version history here New in version 2.27.4 (19th Sept 2024) "Edit Candidates" now permits a leading zero on a single number to ensure the number remains a candidate and doesn't get immediately promoted to a solution. Across all solvers. New in version 2.20 (19th June 2024) Custom Jigsaw Shapes! See Jigsaw Solver. New in version 2.18 (June 2024) New Solve Path to the side of the solver. Allows loading from all points in the path. New in version 2.14 - 2.16 (May 2024) Added and Replaced 45 example puzzles with fresh ones New Solution Count and Email popups. New in version 2.13 (April 2024) Added cell and candidate colouring New in version 2.16 (October 2023) Rectangle Elimination replaces Empty Rectangles New in version 2.10 (October 2023) Added chain cycling. If more than one chain is found the solver will provide buttons to cycle through them. Longstanding feature now implemented. More information on What's New Many people have written to me to comment about multiple solutions for a given Sudoku. There are no logical tricks the solver can use to detect this other than to not complete correctly. The only way to check this is to perform a brute force analysis which tests every possible legal placement of a number. Computers are good at this and that's what the Solution Count button is for. Try this on any Sudoku to check whether if it is sane or not. |
Detailed helpUse Clear to empty the board before entering your own puzzle. Save will remember the current state of the board so you can Reload it again (even if you close your browser - you must allow cookies for this to work). Restart applies only to the example puzzles in the list. The current list contains an example puzzle that tests each strategy. Take Step first displays the possibles or candidates for each unknown cell. These are the numbers that do not contradict any known or solved cells. Once these are displayed Take Step will step through other tests and then loop until it can go no further. The first few tests are the most productive and the solver will often loop between them. If any are successful and the board is changed in any way it will go back to the start and "Check for Solved cells". The reason for this step is to make it easier to spot what's changed. Many of the strategies have knock-on effects which means that they can't be run back-to-back - it's essential that we return to the basic steps. We go back because we want the easiest solve route. > The first six tests are the simplest and are required for any sudoku. After that you are allowed to choose which strategies the solver will use. Tick and untick the check boxes. > The order of these advanced strategies - and my inclusion of them in categories 'tough', 'diabolical' and 'extreme' are my personal choice after close study and are roughly in order of complexity. While the logic is different for each, you should be aware that there is considerable overlap in their power to solve in certain situations. For example, X-Cycles are a subset of Alternating Inference Chains. If you turn off X-Cycles the same elimination might turn up under AICs. Since March 2010 I have reworked most chaining strategies to find the best and shortest chains - not necessarily the first one it happens to find. More about what is 'best' will be posted as a document. > All strategies in the list have links to documentation, but it's worth describing what the first tests do:
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All Solutions to a Sudoku | ||
By Andrew Stuart and Rui Gonçalves, Syndicated Puzzles |
Email your puzzle to a friend | ||
Copy and paste the contents of the green box into your email program and send it off. The links contain the puzzle which will load when your friend visits the Sudoku Solver. |