This is a fundamental strategy for Killer Sudoku puzzles of any difficulty. It is extremely versatile and worth looking out for it at every stage. Fortunately it only requires simple addition and spotting a certain type of pattern.

Since the basis of the puzzle is Sudoku, each row, column and box will eventually have solutions which always add up to 45. If we can identify a group of cages which almost covers a unit (or more than one unit) but has one cage either sticking out (an Outie) or poking in (an Innie) we can make some very useful deductions.

I'm going to refer to Block as any set of adjacent rows, columns and boxes we can use in concert, but also a block could be just one row, column or box. Innies and Outies occur naturally because cages often line up with the Sudoku elements but in the middle and end game you can split the cages that contain solutions and create new useful blocks that were not available at the start.

## Single Cell Innies and Outies

I've deliberately split this strategy in the solver between the easier-to-spot single cell Innies and Outies and the multiple cell ones - which require more mental calculation and therefore go further down the strategy order. Lets plunge in.

You will see two examples in the first diagram. This Killer Sudoku is symmetrical - which will often yield a double Innie and Outie.

The two red rings surround boxes 3 and 7. Both boxes contain complete cages apart from one two cell cage. Lets add up the clues for complete cages in each box. We have:

Box 3 = 22 + 14 + 6 = 42

Box 7 = 6 + 16 + 18 =40

We therefore know that Box 3 is missing 3 which can only go in C7 and Box 7 is missing 5 which must go in G3. Because we are dealing with simple 2-cell cages we get the other halves as well.

Since the basis of the puzzle is Sudoku, each row, column and box will eventually have solutions which always add up to 45. If we can identify a group of cages which almost covers a unit (or more than one unit) but has one cage either sticking out (an Outie) or poking in (an Innie) we can make some very useful deductions.

I'm going to refer to Block as any set of adjacent rows, columns and boxes we can use in concert, but also a block could be just one row, column or box. Innies and Outies occur naturally because cages often line up with the Sudoku elements but in the middle and end game you can split the cages that contain solutions and create new useful blocks that were not available at the start.

I've deliberately split this strategy in the solver between the easier-to-spot single cell Innies and Outies and the multiple cell ones - which require more mental calculation and therefore go further down the strategy order. Lets plunge in.

You will see two examples in the first diagram. This Killer Sudoku is symmetrical - which will often yield a double Innie and Outie.

The two red rings surround boxes 3 and 7. Both boxes contain complete cages apart from one two cell cage. Lets add up the clues for complete cages in each box. We have:

Box 3 = 22 + 14 + 6 = 42

Box 7 = 6 + 16 + 18 =40

We therefore know that Box 3 is missing 3 which can only go in C7 and Box 7 is missing 5 which must go in G3. Because we are dealing with simple 2-cell cages we get the other halves as well.

If we proceed a little further down the puzzle we get another useful Innie and Outie, this time made up of two columns. Since we are using two columns, the number we are interested in arriving at is 90. On the left hand side ringed in red, the cages are 9 + 12 + 9 + 15 + 14 + 6 + 16 = 81, so 9 has to come from the 3-cell cage totalling 18. 9 can be placed in J2. As the puzzle is symmetrical a similar technique can be applied to the other side.

I'm grateful to Deelight in France for this example. This shows a group of four boxes and an Outie in C3. The total of four boxes is 180 and if we add up all the cages including the cage starting in C3 we get 181, so 1 must exist outside the four boxes. As C3 is the only outie cell that's where 1 must go. Note that we are able to consider these four boxes as a block with a single Outie cell becuase we solved the cell in G7. We can take the cell clue (12) and take off 2. That's how we get to 181.

[As of 9th Dec 2014] the solver can complete this Killer. You can Load it here and see the example.

There is no restriction on the size of Innies and Outies - merely what is useful, and this goes back to combinations that fit certain cage sizes and have certain clues. Some cages are plane unhelpful, for example 24 spread over 4 cells. There are eight possible combinations from 1/6/8/9 to 4/5/7/8. 24 over 3 cells is much more interesting: 7/8/9 can be the only fit. So how about looking for Innies that are two, three - maybe four cells that have very low clues values or very high clue values.

The great idea about multi-cell Innies and Outies is that they don't have to fall over the existing cages the puzzle designer has made. You are creating new cages to restrict the candidates in the same way, but are made up on the spot from rows, columns and boxes - entities you know much add up to multiples of 45. I like to think of these are*virtual* or *pseudo-cages* - fleeting but useful.

Take this Killer Sudoku and the situation in box 6. Four cages are entirely inside the box and these have clues 8, 13, 14 and 5 which add up to 40. The remaining two cells in D7 and E7 therefore must add up to 5, to make a total of 45. It doesn't matter that these two cells are not in the same cage. D7 and E7 form a pseudo-cage of size 2 and a 'clue' of 5. That could be 1/4 or 2/3. Either way, we can remove 6/7/8/9 from those cells. It gets us closer.

The great idea about multi-cell Innies and Outies is that they don't have to fall over the existing cages the puzzle designer has made. You are creating new cages to restrict the candidates in the same way, but are made up on the spot from rows, columns and boxes - entities you know much add up to multiples of 45. I like to think of these are

Take this Killer Sudoku and the situation in box 6. Four cages are entirely inside the box and these have clues 8, 13, 14 and 5 which add up to 40. The remaining two cells in D7 and E7 therefore must add up to 5, to make a total of 45. It doesn't matter that these two cells are not in the same cage. D7 and E7 form a pseudo-cage of size 2 and a 'clue' of 5. That could be 1/4 or 2/3. Either way, we can remove 6/7/8/9 from those cells. It gets us closer.

Here is a bolder four cell pseudo-cage using the top row as the

Just to show truely large 'blocks' can be useful, here is an example of four rows in combination. Looking at the design of the puzzle you can see so many cages convieniently lined up it's begging for some Innie/Outie identification. At this point the top four rows must add up to 180 and two cages stick out. The two cells inside the block must add up to 8 since the total of all those cages is 172. As the two cells are in the same row 4 and 4 is out. So to is 8 and 9 and we can remove those candidiates. This is a fun example to step through.

I was considering a puzzle idea sent to me by J Ignacio Fernandez from Spain when his idea kicked off another idea in my head. We were both looking at row G in the next puzzle. I got the notion that we could used Locked Sets to expand the number of Innies and Outies eliminations.

In the puzzle sent to me we have a long 5-cell cage valued at 33. The bottom two cells G3 and G4 contains a Naked Pair - a simple locked set. Because we know 4 and 8 must go in those cells (just not which way round yet) we can sum those values and let them contribute to the block we are making.

So adding 7 and 7 (first and last cages in row G) to the 12 (4+8) from G3 and G4 we get 26. So we need 19 to fit in the last three cells G567. Combinations of 19 in three cells means we can remove a candidate in each as shown on the diagram.

If the solver makes use of Locked Sets it will report this info alert:

(*note: the cage that includes C3 has been split to include it in the block)

Important update thanks to

## Comments

## ... by: Nene

Box 3 = 22 + 14 + 6 = 42

Box 7 = 6 + 16 + 18 =40

Where are these numbers coming from ?

## ... by: JohnNoneDoe

The solver fails to find the 3 cell outie in E2,F2,G2 adding to 68-45=23 and the rest is straightforward.

## ... by: Steven

I think the solver misses a 2 cell outie?

At the bottom three rows, the cages 32+20+27+24+14+24 have 2 cells extra.

So F1+F6=6

## ... by: Robert

## ... by: JohnNoneDoe

Click on this link: Load Killer Puzzle

The solver fails on this board. However, it can be easily solved using an extension of the concept of pseudo-cages.

In boxes 1,4,7 the set of cells a1-3, b3, d2, e23 must sum to 135-26-11-6-8-39-5=40. This set is not a pseudo-cage because it is not restricted by the killer cage convention; call such a set a pen. The complementary pen, cells a45, b5, e4, must sum to 28+9+26-40=23. In box 2 there is a pseudo-cage which must sum to 45-21-5=19. There is a relationship between the possibles, x, in cell e4 and the possibles, y, in cell c6; namely 23-x+y=19, x=y+4. The solver has determined that x is an element of {4,5,6,7}; since my editor does not have the "is an element of" symbol I write x=4,5 6,7. Similarly y=3,4,5,8. The only pair {x,y} which satisfies x=y+4 is {7,3} and the rest of the solution is straightforward.

It seems to me that this method is much easier for a pencil-and-paper solver than the exotic computer oriented strategies used by the solver.

## ... by: GregMo

## ... by: JohnNoneDoe

"Killer Innies (2+ cells)"

with no elaboration and no brown emphasis on cells affected.

I cannot figure out the result.

## ... by: Jonathan Clark

I get to 28 clues solved, and the next step is an "Innies/Outies (2-step)". It suggests some to remove, but it gives no details at all in the details box. I can see why one removal makes sense, but not the others. Perhaps there's a bug at this step?

INNIE/OUTIE: A block that must sum to 45 leaves 18 to fit in 3 cells belonging to cages not entirely within the block. Given the available combinations...

- we can remove 5/7 from C1 (only 2/6 is possible)

## ... by: JohnNoneDoe

There is a Killer Sudoku board I would like you to look at

Click on this link:

Load in Killer Solver

This board has a 2-cell innie in d5,f5 summing to 12. This creates a 2-cell pseudo-cage in c5,g5 summing to 9+11-12=8. Thus there can be no 4 in c5 or g5 and the solution is straightforward. The solver seems to require the distasteful use of Bowman Bingo.

## ... by: Fred

## ... by: Bernie

Click on this link

## ... by: PeteTy

*innie outie difference*

todays killer 20AUG2015 "moderate"

columns 1+2 have an innie outie difference of 8

unique 9 - 1 = 8

r1 c2 must be 1

r6 c3 must be 9

column 9 has the rather non helpful innie/outie difference of 1

r1 c8 cant have 9

r9 c9 cant have 1

combos left 89 78 67 56 45 34 23 12

other stuff in puzzle

col8+9 sum to 97 outie 7

r2 c7 = 7

box 1 has a dual outie of 12 (no cage convention)

r2c4 and r4c3 cant have 1or2 --- can have 3456789

find out after 30min of moderate that its the pair of 6's

col789 sum 124 dual innie 11 (cant have 1)

rows12345 dual outie 10 (cant have 5 )

so thats the ez stuff moderate in about an hour

## ... by: Jigancio

I'm sorry, but alas! this 'only' is not a solution, it gets stuck again a little later "run out of valid strategies"

Yes, of course, as I posted, g5+g6+g7=19, and the same g5+g6 plus f6 sum up also 19 (box).

Thus, necesarily g7=f6, that's the trick, and we can remove 4 from f6 and 9 from g7, what now leads to the solution (j7=9 and so on).

No doubt, you have improved the solver, but in my opinion it still lacks a routinary and effective way of detecting which squares are the same value in order to inmediately eliminate single candidates.

Sincerely yours

J. Ignacio Fernández

Thanks - [Del]

## ... by: Steve K

## ... by: PeteTy

the thing that broke it for me was the c8-c9 triple innie 11

http://www.sudokuwiki.org/killersudoku.htm?bd=122111122113322212122113311332122212313313332213212113212212443231331211331131233,250900260000001300000007001000002000000600200009000000190000001700000015001518001209000000150000210008040014000000000000080000000920130011150700000000000000001000

so i loaded it in the solver

r78 single innie

n9 single innie

row 1-4 has dual outie 16 for a 7 9 pair

the solver spotted all those

box1 has a dual outie of 2

i noticed that before the singles but,

the solver never did spot it .. solver found the 1 to the south with some magic multiple cage interactions and exotic hard cage combinations

after it found the 1 to the east in the 7(2) cage,

it took several solve steps before it discovered the 6

I dont consider that particular combination to be a tough one ...

did notice the solver has:

Innies (2 to 4 cells)

doesnt have:

outies (2 to 4 cells)

a little thought will confirm outies dont have the cage convention (no doubles) while innies do

---------------------------------------------------

order of the steps the way i solve vs the solver

ill do cage splitting innies outies cage combinations way before hidden triples quads

way before y wings, colouring or pointing pairs

i really think the tough strategy on the killers shouldnt start before the normal sudoku tough strategy

perhaps move the blue ones (killer specific) to lower numbers

## ... by: Sharvan

## ... by: PeteTy

just look at the lack of the killer cage convention

a fun example (last above) gives N1+N2

an innie 36 or 90-(22+15+17)

a 9 cell pseudo-cage

it cant have 6 or 9 because they are required in the 22(3) and 17(3) cage

possibles

Digit Combinations - Can't Have Digits 69 Must Have Digits1234578

9 cell cage

36: 112345578* 122344578 123334578

Digits 1234578 Combinations 3

just look at the lack of the killer cage convention

n2 above sums to 14(4) outie

n8 has a 32(5) outie

both of these happen to have no repeated digits

r5 has an outie 14(3) very easy to spot

r1+r2+r3+r4+r5 has an outie 6(1) a single

which leaves an outie 8(2) for r5 to r9

its confined to row 4 and must have no repeated digits so 44 is not in the possibles

when i start getting stumped with a killer i may see n1 with a 2 cell outie

one goes east the other south

outie 4

2 cell cage

4: 13 22

Digits 123 Combinations 2

outie 10

Digit Combinations -

2 cell cage

10: 19 28 37 46 55

Digits 123456789 Combinations 5

outie 18

2 cell cage

18: 99

Digits 9

## ... by: DavidC

## ... by: MK

So the concept of Innies and Outies is this: since any given row, column, or box of nine squares contains the digits 1-9, it must add up to 45 (1+2+3+...+9=45). Therefore, if you have a given set of cells that overlap said row/column/box, plus an extra square (an outie) or minus a square (an innie), you can calculate the value of that square.

Example: a row made up of the followings four cells (the numbers are the sums, underscores is a blank square:

[12 _] [12_] [12_][7_] [_]

[_ _ _][ _ _ _][_ _][_]

The last underscore is part of a two-square cell overlapping the row below. In this case, it's an Innie, because all the other cells are contained in this one row. So you add the sums of the cells: 12+12+12+7=43. You know that the total sum of the row must equal 45. So, 45-43=2 means that the square on the end by itself must be a 2.

It would work the same way for an Outie, except that the total sum of the cells would be greater than 45 and the empty square would be on a different row. (Example: total sum is 48. 48-45=3, so the 3 goes in the Outie square.)

Then you just expand this for multiple rows/columns/boxes. If the sum of one row is 45, then the sum of two rows is 90, the sum of three rows is 135, and so on.

I hope that this helps to clarify. I know that it's hard to visualize when I don't have proper pictures like above.